Here is some information about an upcoming talk about modding commercial games to provide educational tools.
Shawn Graham, “Rolling your own: On Modding Commercial Games for Educational Goals”
Making modifications to existing commercial games is a strong and vibrant sub-culture in modern video gaming. Many publishers now provide tools to make this easier, as part of their marketing strategy. In this paper, I look at the nature and quality of the discussions that occur on the fan mod sites as a form of participatory history. I also reflect on some of my own forays into modding commercial games in my teaching of ancient history: what works, what hasn’t, and where I want to take things next.
Read the story at http://electricarchaeologist.wordpress.com/2010/03/09/the-games-the-thing/